![]() ![]() SuperData subsequently responded to the claims saying the firm has "a proven methodology and validation process" and reaffirmed its stance on its Fortnite figures.Īlongside Microsoft, Unity, Facebook and Sony, Epic Games have all withdrawn from GDC 2020 due to the ongoing coronavirus. While we do not and have not publicly shared revenue numbers for Fortnite, we will say that SuperData's reports do not align with reality." "We are disappointed that SuperData has repeatedly published wildly inaccurate reports about Fortnite based on what we believe is questionable methodology. "SuperData does not and has not ever had access to Epic's Fortnite revenue data, and SuperData's reports do not accurately reflect Fortnite's performance," said a representative from Epic. This follows a monthly digital report released by SuperData for January 2020, which revealed that the battle royale behemoth's earnings continued to decline and hit their "lowest level since November 2017". The Fortnite creator provided a statement to, believing that statistics published by the company are based on "wildly inaccurate reports". Blockchain games and metaverse projects raised $476M from investors in May.Epic Games has questioned the validity of market intelligence firm SuperData. ![]() In addition, Epic Games revealed that 3 to 4 million people played Fortnite concurrently in January 2022.According to the data provided by Active Player, in the last thirty days, the game averaged 252,600,145 peak players in a day. The Epic Games store now hosts eight blockchain-based games with plans to double its web3 catalog. Fortnite still has more than 390 million registered players to keep the game alive and running. However, GameFi transaction dominance is at its lowest point since July 2021, having started the year accounting for 48% of on-chain dApp activity. The Wax network hosted 336,000 of May’s transactions. Since posting all-time highs, Axie Infinity (AXS) has plummeted 96.6%, its in-game currency Smooth Love Potion (SLP) has tanked more than 99%, Illuvium has crashed 97.5%, and even last year’s move-to-earn innovator, Stepn, is down 94.5%, according to CoinGecko.ĭespite the underperformance of most GameFi tokens, a June 8 report from DappRadar estimates 712,000 unique wallets interacted with web3 games in May, driving 36% of transactions executed by all dApps last month. The launch comes after the speculative fervor surrounding many of the popular web3 gaming titles from the previous bull market has died down. Gods Unchained published an updated 2023 roadmap last month, announcing plans for its soft mobile launch on Android and iOS, several new game modes, and rewards for players that share video highlights online. The project’s GODS token is up 18% today. Gods Unchained is an Ethereum Layer 2-based digital trading card game. Transactions generated by the protocol are also up 28% at 10,500, driving $830,000 worth of economic activity. The number of unique wallets playing Gods Chained has increased by more than 20% over the past 24 hours, indicating the launch is driving a bump in activity for the game. ![]() “We are extremely excited to present our game to a completely new and truly massive audience of traditional PC gamers and TCG enthusiasts. “It is hard to overestimate the significance of Gods Unchained’s launch on Epic Games Store, one of the largest PC gaming platforms in the world,” said Daniel Paez, executive producer of Gods Unchained. SteamSpy would poll that data and be able to give a pretty good estimate of how many games were sold. Until a few years ago, Steam used to provide user data for what games people owned. Steam does share things like the number of users online and number of people playing a game. EGS boasts a user base of 230M PC gamers, including an active community of digital trading card enthusiasts. What you are talking about is completely different. Gods Unchained launched on Epic Games Store, a digital gaming distribution platform, on June 21. Gods Unchained, the flagship web3 card trading game from Immutable Games, is attempting to go mainstream. ![]()
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